![]() Issues from suspected memory leaks, screen freezes and crashes have been reported GUI limitations provide on an element of obfuscation that make the accessibility harder that it needs to be Strategy lacks scope and thus results in the same gameplay in every iteration of every game. + Card decks are great, but could have done with more optional and slightly different variants, to add more to the strategic layer of options + Save system allows for several games to be played concurrently + Rooms come alive with animations depicting student magic learning behaviour + Dungeons are its best feature, but under-utilised + Good school building simulation with an element of sandbox and a hint of Harry Potter's Hogwarts Key takeaways from my time with the game: These subjects and those below are covered in greater detail in the: Minor unlocks, limited RNG and a number of game modes and options provide some variation. Played in real-time, it is set in a fantasy land and contains a restricted gamescape, with gameplay designed to be repetitive in nature. Spellcaster University (SU) is a card-driven strategy game simulation, with the goal of constructing and running a magic school in the vein of Harry Potter's Hogwarts. Given the repetitive nature of content, I would say wait for a good sale Especially one that is built on replaying the same content ![]() ![]() 1x requires the game be run on a specific day of the yearįans of quirky, fairly unique hand-off sim game with a sandbox format. 1x freeze experienced on the 5th level iteration of a gameįairly organic. Further support looks unclearĬrashes reported. Released and has been supported in the past. Campaign and Sandbox mode with optional game rules. Turn-based sequentially explored dungeons. Forced repeated play of core game across 7x levels (campaign).
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