![]() ![]() Granted, it’s the game’s Portal theme that sets Bridge Constructor Portal apart from its eng-sim siblings, as well as the other titles in ClockStone’s Bridge Constructor series. All you really need to do is build bridges that don’t fall apart, while remembering that the triangle and its associated shapes are nature’s sturdiest creations. Over the course of 60 levels that slowly and steadily increase in difficulty, players will be forced to use walkways, platforms and joints to deal with obstacles like lasers, walls of blue beaming light, lava and, of course, portals.Īs an engineering sim, the game is relatively straightforward and that’s partially why some players will be drawn to this title. What then of gameplay? Players take on the role of a new employee at the Aperture Science computer-aided Enrichment Centre tasked with building and testing bridges. Make no mistake, Bridge Constructor Portal is a video game first-and-foremost, but it shines because it faithfully upholds the values of it eng-sim roots. It’s a game that speaks to the core principles of bridge design - even offering quick lessons on concepts like angles of incidence and reflection - while providing players with the kind of dopamine-triggering gameplay we’ve come to expect from video games. And then there are some engineering sims that are boring because they don’t inject enough science into the fray.Īnyone can build bridges out of imaginary bricks and mortar, but if there’s no physics to complicate matters, what’s the point?It’s in that mix of engineering and enjoyment that ClockStone Software’s Bridge Constructor Portal truly shines. No one wants to sit through hours of drafting meetings during a video game. ![]() Some of the worst engineering sims - and no names will be revealed - are unenjoyable because they rely too heavily on engineering. Players can learn about the fundamental forces that tie our universe together. Some of the best engineering sims - Kerbal Space Program comes to mind - are enjoyable precisely because they’re educational. To turn the basic tenets of math and physics that lie at the core of the engineering sciences into a fun game on any platform, is no easy feat. After all, engineering isn’t what most would call an easily accessible discipline. You will probably have to mess with the angle of your wall for a little bit to get it just right, but eventually the carts will bounce off and ride smoothly into the exit.Engineering simulators need to walk a fine line between education and enjoyment. View the screenshot above to see exactly what I'm talking about. Then place a high angled wall in the flight path of the carts that they can bounce off of and land safely on the solid section of bridge. Construct a bridge using the anchor points outside the cart exit, but only make the right-most panel solid. The carts will be sent flying by the launch pad and you will need to contruct a wall to deflect them into the exit. The carts will ride off your bridge toward the launch pad below. Make sure the first section of the bridge is non-solid so the carts can pass through, and support it using triangle arches so it can withstand the falling carts. Next, use the anchor points in that middle room to create a short landing pad for the carts to protect them from the red laser below. Mess with the ramp's angle until the carts barely clear the partition and bounce off the gel and through the blue laser wall. First up, use the anchor points on the ground in front of the cart spawner to create a ramp. "Bounce to kill" is definitely the most complex level so far, and will require a bit of tinkering to get right.
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